KNIGHT'S TOUR PROBLEM

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This is intended as a summary and supplementary material to the required textbook.

Given:

Objective:

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Problem:   To solve the Knight's Tour problem, start by superimposing the chess board on a cartesian coordinate plane.


Figure 87: Chess Board and Cartesian Coordinate Plane Superimposed

Observe that if a knight is located at a given coordinate ( x, y ), its possible moves are as follows:


Figure 88: Knight's Moves

Problem:   Develop a recursive algorithm for solving the Knight's Tour.


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