
Given:
Objective:
For example, see the following for a preview by clicking on: Preview of Knight's Tour
Problem: To solve the Knight's Tour problem, start by superimposing the chess board on a cartesian coordinate plane.
Figure 87: Chess Board and Cartesian Coordinate Plane Superimposed
Observe that if a knight is located at a given coordinate ( x, y ), its possible moves are as follows:
Figure 88: Knight's Moves
Problem: Develop a recursive algorithm for solving the Knight's Tour.